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QSound Labs and RAD Game Tools Announce Intent to Provide Soft Q3D™ 2.0 Option for Pop Miles Sound System™

 

San Jose, CA - Game Developers Conference (GDC) - March 18, 1999 - QSound Labs, Inc. (NASDAQ: QSND), a leading supplier of 3D audio solutions, and RAD Game Tools, supplier of the most popular licensed audio software development kit (SDK), today announced their intent to provide a soft Q3D™ 2.0 positional 3D audio engine, with EAX™-compatible QEM™ environmental modeling, as a new audio rendering option for Miles Sound System™ licensees

The QSound "3D provider" (plug-in) for Miles will empower game developers to deliver a compelling interactive 3D audio experience, including acoustic environment effects, to each and every end-user, irrespective of their sound hardware configuration. Even plain stereo sound cards will be able to support Q3D for both speakers and headphones

Prior to this development, QSound’s QMixer™ SDK was the exclusive means by which programmers could incorporate soft Q3D directly into PC games. As with QMixer, the new Q3D plug-in will be licensed directly to developers by QSound Labs

"It’s a sincere pleasure to provide this new audio rendering option in cooperation with RAD Game Tools," said Scott Willing, Manager of Technical Information Services at QSound

"Both QMixer and the Miles Sound System have long and respected histories. The SDK’s have always addressed somewhat different priorities and thus tended to appeal to different markets within the game sound community. Even so, many programmers have bemoaned the inability to exploit the strengths of both products, and this new option goes a long way to filling that ‘choice gap’. From the standpoint of QSound, RAD, and developers, it’s unquestionably a win-win-win scenario," said Mr. Willing

"QSound is a heavyweight in 3D audio, so we’re extremely excited to offer integrated support for this popular 3D technology," said Jeff Roberts of RAD Game Tools. "The idea of a QSound soft 3D provider dovetails perfectly with our Miles 3D audio philosophy, which is to provide maximum flexibility, completeness, and, above all, developer choice in 3D game audio solutions. Giving developers the ability to place QSound’s low-overhead, high-quality 3D and soft reverb under control of the well-established Miles API simply makes good sense to us. It’s going to make a lot of folks happy."

The new Q3D provider for Miles is expected to be available in plenty of time for Christmas 1999 game release schedules

About RAD Game Tools:
RAD Games Tools, Inc. is the developer of game technologies such as the Miles Sound System, Smacker Video Technology, and Bink Video. These technologies have appeared in over 2000 games since 1994, and shipped in 35 million games in 1998 alone. RAD Game Tools is privately held and is headquartered in Kirkland, Washington.


All product and brand names are trademarks and/or registered trademarks of their respective owners. Environmental Audio Extensions and EAX are trademarks of Creative Technologies Ltd. in the US and/or other countries.

 

 

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